There is no confirmed release date or platform. You can watch the full Q&A session in the video below. It's in development at Toyama's newly founded. The interview also discusses the inspiration of the game’s enemies and location. A new horror game helmed by Silent Hill creator Keiichiro Toyama was announced at The Game Awards, and it's got a heck of a name: Slitterhead. Steam Ubisoft Connect Origin Rockstar GOG.com Microsoft Store Epic Prepaid cards View all. The creators also commented on the differences between working for a big publisher and going indie. Buy Slitterhead cheaper on Instant Gaming, the place to buy your games at the best price with immediate delivery Trending Pre-orders Upcoming. Toyama added that, rather than relying on the difficulty to instill fear into players, he wants to create it through the internal conflict of “whether one should or shouldn’t do an action.”Ī few of the questions revolved around the future of the studio, and whether Slitterhead would become a series. ![]() While the game will focus on action elements, Okura also revealed that there will be slower-paced areas that will have stronger horror elements. Game Director Junya Okura said that the game will prioritize entertainment over horror. Specifically, the development team used knowledge gained from Gravity Rush‘s height-based action sequences to design the combat in Slitterhead. “This game is, in a way, a compilation of all of my past experiences,” Toyama said in a response to a question asking whether there were any aspects from Gravity Rush that inspired Slitterhead. Notably, Kazunobu Sato confirmed that the game will get a physical release as well as a collector’s edition. Additionally, the three studio founders talked about the game’s ongoing development and future plans. The subject came up during a Q&A session with the founders of Bokeh Game Studio. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay.Keiichiro Toyama revealed that Gravity Rush influenced the combat in Slitterhead. That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. Speaking to the kind of horror expression we can expect, Toyama said, “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.” “This will form a major pillar of the adventure and the story. The studio's first game is going to be called 'Slitterhead.' It appears to be a horror title featuring some grotesque, insectoid monsters, and a dark atmosphere which is contrasted by a healthy. “The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves?” posed Toyama. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. ![]() The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” ![]() “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama. The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. Toyama also shed a little new light on the game’s setting.
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