Straight Score – Points scores vary from 1,000 to 1,500.6 of a Kind – Take the score of three of a kind and multiply it by 4.5 of a Kind – Take the score of three of a kind and multiply it by 3.4 of a Kind – Take the score of three of a kind and multiply it by 2.Must Roll Again: If all Six Dice Scored – If you select all the dice you must roll again.Three Aces Score – Although the classic is to score 1,000 big points, others will simply score it as 100 points.Triple Farkle – Usually 1,000 points are deducted (ouch) but some players only deduct 500 points, while others deduct zero, especially when playing with children.Three Pairs – Some players do not allow three pairs to score, while others score it as 500, 750 or 1,500 points.You must keep rolling until that amount is reached. Break In Score – A minimal score needed to get on the board.Here are a few scoring and game play variations. Rules vary by country, by states, even within families. Gameplay Variationsįarkle is a very old game and is played throughout the world. The final round starts as soon as any player reaches 10,000 or more points. You select the three of a kind (2, 2, 2) for 200 points and decide to bank your 350 points (150 plus 200). You then opt to roll the remaining four dice. You keep the 1 (100 points) and the 5 (50 points) for 150 points. Your first rolls show 1, 2, 3, 3, 5, and 6. Three 1s are special and earn 1,000 points.Three of kind earn the face value times 100, e.g., 2, 2, 2 = 200 points.The 1 and 5 spot dice are super special, as they are the only dice that can be scored outside of a combination (such as three of a kind). Warning! Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle and lose any earned points that round. For example, if you roll a 5, 5 (50 points each x 2 for 100 points), and then roll another 5 (50 points), you can’t combine the 5, 5 with the 5, to form three of a kind (500 points). You cannot earn points by combining dice from different rolls. Scoring is based on selected dice in each roll. Each player gets one more turn to beat the high score. When 10,000 or more points are scored, that player goes out. After you select the dice you want to keep you can either risk all the points earned this turn and roll the remaining dice (the fewer dice you roll the greater the chance you will Farkle, see Farkle Odds) or bank those hard earned points on your way to 10,000+ points. You must select at least one scoring die after each roll. The following combinations can be scored: To win at Farkle you must be the player with the highest score above 10,000 points on the final round of play.Play continues until it is your turn again. When the player has either banked their points or Farkled, the dice are passed to the next player.This “hot dice” move can be repeated over and over. ![]()
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