![]() To get them to all work the same the easiest way, is to save the block in one drawing under a new unique name once it is defined properly, then insert it in each drawing that needs that block, as the newly named block. If you insert a block from one drawing to another, and the definition already exists in the receiving drawing, the receiving definition takes precedence. Some of the blocks may ve on different layers with different colors in some drawings, and some may be defined properly on layer zero. The reason some drawings are working for you, and some aren't is that block definitions live in the drawing, and the block is going by the definition in the current drawing. This only works if the block objects are on layer zero IN THE BLOCK EDITOR. Default vertex color is 'none' not black, you cant change this (you need to create a. So if you extrude a face with white vertices also the new vertices will be white. the 3 boxes were blank it just had the color so i cant color my vehicle(s). Hi If you edit a mesh you should not loose vertex color information and edits should preserve the color of nearby vertices. Now the block objects will take on all of the properties of the layer they are inserted on. and the GUI shows up, you can choose each part of the car, its colors. you have to set them in the block editor, otherwise everything will change to whatever properties the receiving layer is assigned. IF you want the block objects to retain any permanent properties, like line type, etc. Just give layer zero the color "white" (NOT COLOR 7 White) if it is not already that color.Ä«y the way, don't use layer zero for much else than for blocks you want to react to other layer properties. In the block editor, move all the parts of the block to layer zero (0), make sure none of the objects in the block have any properties other than 'by layer', and then save your changes. For advanced users, this can be changed via the -profilePath command line argument. Blockland files are now stored in userprofile\My Documents\Blockland (Windows) or /Users//Documents/Blockland (Macintosh).Launcher/Auto updater works on macintosh. You cannot change the properties of block objects unless you use the block editor. Game is now run and updated via a launcher application.
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